Threat Vs Drama

so here's the point to what i'm trying to do with a game about Ten Men Called Joe…

Q: What do the Players do?
A: They weave together the story of how a handful of bold heroes face a daunting villain for many separate reasons, facing their own issues firs.

Q: What do the Characters do?
A: All Ten Joes are summoned to face something they most likely cannot defeat for reasons they cannot comprehend. In this moment they end up facing their own suffering as it is dwarfed by the possibility of the end of everything, forcing them to choose to believe in themselves and random chance.

Q: How does this game Reward and Punish?
Reward - Working together (creating allegiances)
Reward - Rejecting or Concluding Issues (hero points)

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